vkdoom_m/src/maploader
dileepvr 95b264bdb6
Isometric Mode and Robin (#2618)
* Feature-complete isometric mode fork.

* Dithered transparency condition tweaks.

* Dithered transparency for non-corpse monsters only (and missiles).

* SpectatorCamera vertical shift.

* Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

* Defining MY_SQRT2 in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

* Defining MY_SQRT2 in r_utility.cpp also to keep visual studio happy.

* retrigger checks

* Have correct sprite angle-frame face the camera with orthographic projection enabled.

* Dithered Transparency now works properly on 3D floors. Moved that dither-trans flag setting code within hw_bsp.cpp to handle double-processing of linedefs. Added helper functions to FRenderViewpoint class 'bool IsOrtho()' and 'bool IsAllowedOoB()' to clean up checks everywhere in the code.

* Fixed indents. Added bbox property to subsector struct and use it instead of BSP nodes and Clippers (creating a bbox around viewpoint and checking for overlap) in orthographic mode when no fog of war is active. Turns out to be much faster. Though you need really big maps (Winter's Fury MAP01) to see a difference in fps.

* Non-linux checks don't like uint. Changed to unsigned int.

* Small change of a float to camera.zs. Ignore for testing. Should make no difference.

* Update actor.h to remain mergeable

RF2_NOMIPMAP was introduced, so I had to displace RF_ISOMETRICSPRITES to next bit.
2024-08-11 10:04:40 -04:00
..
compatibility.cpp add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
edata.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
glnodes.cpp fixed GL nodes loader for maps loaded from mounted folders. 2024-05-01 17:57:11 +02:00
maploader.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
maploader.h Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
polyobjects.cpp Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
postprocessor.cpp Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
renderinfo.cpp - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
slopes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
specials.cpp fixed MBF21's instant death sector types. 2023-12-24 12:24:55 +01:00
strifedialogue.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
udmf.cpp Clean up lightmap stuff in the namedef 2024-07-20 12:56:56 -04:00
udmf.h added wall texture skewing. 2023-10-20 08:23:56 +02:00
usdf.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00