vkdoom_m/src/scripting
Christoph Oelckers 4d2bb11317 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts
2019-02-07 13:12:39 +01:00
..
backend Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-05 13:49:07 +01:00
decorate - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
vm - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
zscript Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-01 17:59:25 +01:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
vmthunks.cpp - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
vmthunks_actors.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00