vkdoom_m/src/rendering/vulkan/textures
Christoph Oelckers 4d768e5a49 - use a vector instead of a map to store a texture's descriptor sets.
In this case a map is total overkill and its poor memory locality will always incur some performance hit. A vector here can only collect a very small amount of entries so the time to search is nearly irrelevant.
2019-03-21 23:41:24 +01:00
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vk_hwtexture.cpp - use a vector instead of a map to store a texture's descriptor sets. 2019-03-21 23:41:24 +01:00
vk_hwtexture.h - use a vector instead of a map to store a texture's descriptor sets. 2019-03-21 23:41:24 +01:00
vk_samplers.cpp - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
vk_samplers.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00