vkdoom_m/src/g_statusbar
Christoph Oelckers 4e052f2857 - use a separate variable pointing to the current level for the UI code.
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort.
2019-01-25 18:31:40 +01:00
..
sbar.h - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
shared_sbar.cpp - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00