vkdoom_m/src/common
Magnus Norddahl 4e503a1d1b Removed depthClamp requirement (note: portals will not render correctly on such devices)
Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it
2021-03-28 18:26:23 +02:00
..
2d - fix some crashes in the Shape2D VBO code due to unsound pointer usage (#1318) 2021-02-25 10:49:41 -05:00
audio - set libADL and libOPN bank settings (only) to game specific 2021-03-28 09:01:54 -04:00
console - Backend update from Raze. 2021-03-04 14:45:29 +01:00
engine - Backend update from Raze. 2021-03-04 14:45:29 +01:00
filesystem - backend update from Raze. 2021-01-29 13:54:18 +01:00
fonts - backend update from Raze. 2020-11-23 15:45:33 +01:00
menu - fix keyboard repeat events not being sent to menus if TranslateKeyboardEvents is true 2020-12-09 16:20:42 -03:00
models Merge branch 'master' of https://github.com/Chernoskill/gzdoom 2021-03-06 11:32:31 +01:00
objects - fixed incorrect extension of overridden function prototype 2021-02-12 08:42:57 +01:00
platform SDL: Don't write garbage to output if it is redirected 2021-03-21 12:09:19 +02:00
rendering Removed depthClamp requirement (note: portals will not render correctly on such devices) 2021-03-28 18:26:23 +02:00
scripting - Added a new intrinsic for class pointers to check if the class is abstract (#1308) 2021-02-18 11:17:23 +01:00
statusbar - Backend update from Raze. 2021-03-04 14:45:29 +01:00
textures - Backend update from Raze. 2021-03-04 14:45:29 +01:00
thirdparty - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
utility - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00