vkdoom_m/src/gl/stereo3d
Christoph Oelckers 4ef7b66c4b - partial consolidation of the EyePose classes.
The SBS versions can just as easily be handled with an additional parameter.
2018-06-24 11:45:40 +02:00
..
gl_anaglyph.cpp - moved viewport code to DFrameBuffer. 2018-05-12 17:23:56 +02:00
gl_anaglyph.h - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_interleaved3d.cpp - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
gl_interleaved3d.h - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quadstereo.cpp - moved viewport code to DFrameBuffer. 2018-05-12 17:23:56 +02:00
gl_quadstereo.h - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_sidebyside3d.cpp - partial consolidation of the EyePose classes. 2018-06-24 11:45:40 +02:00
gl_sidebyside3d.h - partial consolidation of the EyePose classes. 2018-06-24 11:45:40 +02:00
gl_stereo3d.cpp - moved the Stereo3D EyePose to their own file in hwrenderer/. 2018-06-24 10:47:42 +02:00
gl_stereo3d.h - moved the Stereo3D EyePose to their own file in hwrenderer/. 2018-06-24 10:47:42 +02:00
gl_stereo_cvars.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_stereo_leftright.cpp - moved the Stereo3D EyePose to their own file in hwrenderer/. 2018-06-24 10:47:42 +02:00
gl_stereo_leftright.h - moved the Stereo3D EyePose to their own file in hwrenderer/. 2018-06-24 10:47:42 +02:00
scoped_color_mask.h - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00