vkdoom_m/src/g_shared
2017-04-15 19:07:13 +02:00
..
a_action.cpp - fixed: DCorpsePointer's constructor was doing nasty stuff while the object wasn't fully set up yet. 2017-04-15 19:07:13 +02:00
a_decals.cpp - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
a_dynlight.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
a_dynlight.h Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag. 2017-03-28 21:33:16 +02:00
a_dynlightdata.cpp - use in-class initialization for FLightDefaults to avoid uninitialized variables in the future. 2017-04-13 12:50:43 +02:00
a_flashfader.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_lightning.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
a_sharedglobal.h - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
a_specialspot.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp cleaned up the scaling options. 2017-03-30 02:16:23 +02:00
shared_hud.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00