consideration the size and shape of the sector producing the sound. See the lifts on Doom 2 MAP30 and compare with previous versions. - Fixed: The stop sound for sector-based sound sequences was not played with the CHAN_AREA flag. - Removed the distinction between S_Sound() and S_SoundID() functions. Use S_Sound() for both names and IDs from now on. SVN r1034 (trunk) |
||
|---|---|---|
| .. | ||
| a_chicken.cpp | ||
| a_dsparil.cpp | ||
| a_hereticartifacts.cpp | ||
| a_hereticglobal.h | ||
| a_hereticimp.cpp | ||
| a_hereticmisc.cpp | ||
| a_hereticweaps.cpp | ||
| a_ironlich.cpp | ||
| a_knight.cpp | ||
| a_wizard.cpp | ||
| heretic_sbar.cpp | ||