vkdoom_m/src/common/rendering
2020-09-27 16:09:35 +02:00
..
gl - removed dead uBlendColor uniform. 2020-09-27 11:57:17 +02:00
gl_load Fix compilation on DragonFly BSD 2020-06-10 10:59:33 +03:00
hwrenderer - handle SoftLightLevel properly in the 2D drawer. 2020-09-27 16:09:35 +02:00
polyrenderer - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
vulkan Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
v_video.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
v_video.h - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00