vkdoom_m/src/rendering/vulkan
Christoph Oelckers 5179a69fdb - don't let Vulkan access the vid_vsync variable directly.
Since the FrameBuffers have a SetVsync method anything these last set must count, not the global variable directly.
2019-10-01 20:50:15 +02:00
..
renderer - release any references to command buffer when flushed 2019-08-25 12:12:29 +02:00
shaders Fix crash on vulkan with a large number of texture shaders. 2019-09-25 17:46:33 +03:00
system - don't let Vulkan access the vid_vsync variable directly. 2019-10-01 20:50:15 +02:00
textures - also reset framebuffers when the image is reset 2019-06-16 10:31:12 +02:00
thirdparty - use fallback implementation for C++ aligned_alloc 2019-08-16 20:44:29 +03:00