vkdoom_m/src/win32
2016-04-28 00:58:44 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - refactored the use of tag lists so that they do not have to be passed around between functions. 2016-04-09 20:47:54 +02:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - removed a few __cdecl's from the source. 2016-04-11 12:46:48 +02:00
i_dijoy.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_input.cpp
i_input.h
i_keyboard.cpp
i_main.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_system.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-11 10:49:11 +02:00
i_system.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp
wglext.h
win32gliface.cpp - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
win32gliface.h
win32iface.h - removed the unused x and y parameters from DrawTextureParms. 2016-04-09 12:59:50 +02:00
win32video.cpp
winres.h
zdoom.exe.manifest
zdoom.rc