vkdoom_m/src/playsim/mapthinkers
2025-03-12 13:05:31 -03:00
..
a_ceiling.cpp Exposed more of the Ceiling thinker. 2025-03-05 12:54:49 -05:00
a_ceiling.h Exposed more of the Ceiling thinker. 2025-03-05 12:54:49 -05:00
a_decalfx.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_decalfx.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_doors.cpp Added cvar for cool downs on repeatable actions when playing online 2025-03-12 13:05:31 -03:00
a_doors.h Exposed DDoor to ZScript. 2025-03-05 12:54:49 -05:00
a_floor.cpp Exposed DElevator to ZScript. 2025-03-05 12:54:49 -05:00
a_floor.h Exposed DElevator to ZScript. 2025-03-05 12:54:49 -05:00
a_lightning.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
a_lightning.h use FSoundID for script provided sounds instead of FString. 2024-01-05 17:41:58 +01:00
a_lights.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
a_lights.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_lighttransfer.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_lighttransfer.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_pillar.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_pillar.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_plats.cpp Exposed DPlat to ZScript. 2025-03-05 12:54:49 -05:00
a_plats.h Exposed DPlat to ZScript. 2025-03-05 12:54:49 -05:00
a_pusher.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_pusher.h added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
a_quake.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
a_scroll.cpp implemented DSDA's sector scrolling properties. 2023-10-29 13:51:44 +01:00
a_scroll.h implemented DSDA's sector scrolling properties. 2023-10-29 13:51:44 +01:00
a_thruster.cpp added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
dsectoreffect.cpp - fixed fast crushers going out of sync if something is being crushed by them. 2022-06-02 16:48:07 +02:00
dsectoreffect.h - made DMover and subclasses non-abstract so they can be inherited from. 2022-10-26 17:45:02 +02:00
p_spec_thinkers.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00