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a_ceiling.cpp
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Exposed more of the Ceiling thinker.
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2025-03-05 12:54:49 -05:00 |
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a_ceiling.h
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Exposed more of the Ceiling thinker.
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2025-03-05 12:54:49 -05:00 |
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a_decalfx.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_decalfx.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_doors.cpp
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Added cvar for cool downs on repeatable actions when playing online
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2025-03-12 13:05:31 -03:00 |
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a_doors.h
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Exposed DDoor to ZScript.
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2025-03-05 12:54:49 -05:00 |
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a_floor.cpp
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Exposed DElevator to ZScript.
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2025-03-05 12:54:49 -05:00 |
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a_floor.h
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Exposed DElevator to ZScript.
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2025-03-05 12:54:49 -05:00 |
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a_lightning.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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a_lightning.h
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use FSoundID for script provided sounds instead of FString.
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2024-01-05 17:41:58 +01:00 |
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a_lights.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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a_lights.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lighttransfer.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_lighttransfer.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_pillar.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_pillar.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_plats.cpp
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Exposed DPlat to ZScript.
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2025-03-05 12:54:49 -05:00 |
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a_plats.h
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Exposed DPlat to ZScript.
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2025-03-05 12:54:49 -05:00 |
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a_pusher.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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a_pusher.h
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added DSDA's thrust properties for UDMF
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2023-10-29 23:18:06 +01:00 |
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a_quake.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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a_scroll.cpp
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implemented DSDA's sector scrolling properties.
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2023-10-29 13:51:44 +01:00 |
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a_scroll.h
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implemented DSDA's sector scrolling properties.
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2023-10-29 13:51:44 +01:00 |
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a_thruster.cpp
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added DSDA's thrust properties for UDMF
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2023-10-29 23:18:06 +01:00 |
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dsectoreffect.cpp
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- fixed fast crushers going out of sync if something is being crushed by them.
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2022-06-02 16:48:07 +02:00 |
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dsectoreffect.h
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- made DMover and subclasses non-abstract so they can be inherited from.
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2022-10-26 17:45:02 +02:00 |
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p_spec_thinkers.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |