vkdoom_m/wadsrc/static/shaders
2023-08-31 02:47:11 +02:00
..
lightmap Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-08-31 02:47:11 +02:00
pp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
scene Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00