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OrdinaryMagician
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vkdoom_m
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52d73eabbf
vkdoom_m
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src
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gl
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Christoph Oelckers
52d73eabbf
- weapon drawing code refactor complete.
...
Setup and drawing are now done separately, this also no longer needs the Quad drawer.
2018-05-04 23:11:37 +02:00
..
compatibility
- added UploadLights to the DrawInfo interface.
2018-05-03 21:47:58 +02:00
data
- removed empty gl_wall.h.
2018-04-29 11:40:47 +02:00
dynlights
- added UploadLights to the DrawInfo interface.
2018-05-03 21:47:58 +02:00
models
- moved gl_material into hwrenderer/.
2018-04-24 23:39:58 +02:00
renderer
- moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data.
2018-05-03 21:27:45 +02:00
scene
- weapon drawing code refactor complete.
2018-05-04 23:11:37 +02:00
shaders
- moved the CVAR definitions from gl/ to hwrenderer/.
2018-04-25 20:33:55 +02:00
stereo3d
- moved the CVAR definitions from gl/ to hwrenderer/.
2018-04-25 20:33:55 +02:00
system
- skip rendering when application is not active
2018-05-04 11:24:37 +03:00
textures
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
2018-04-27 00:22:00 +02:00