vkdoom_m/src/codepointers.h
Christoph Oelckers 535f209560 - Converted Strife's Programmer, Loremaster and Thingstoblowup to DECORATE.
- Fixed: Attacking a merchant in Strife didn't alert the enemies.


SVN r1121 (trunk)
2008-08-06 22:59:24 +00:00

300 lines
6 KiB
C

WEAPON(JumpIfNoAmmo)
WEAPON(CustomPunch)
WEAPON(FireBullets)
WEAPON(FireCustomMissile)
WEAPON(RailAttack)
WEAPON(LightInverse)
WEAPON(ThrowGrenade)
WEAPON(SelectWeapon)
WEAPON(Light)
ACTOR(ChangeFlag)
ACTOR(MeleeAttack)
ACTOR(MissileAttack)
ACTOR(ComboAttack)
ACTOR(BulletAttack)
ACTOR(ScreamAndUnblock)
ACTOR(ActiveAndUnblock)
ACTOR(ActiveSound)
ACTOR(FastChase)
ACTOR(CentaurDefend)
ACTOR(FreezeDeath)
ACTOR(FreezeDeathChunks)
ACTOR(GenericFreezeDeath)
ACTOR(IceGuyDie)
ACTOR(M_Saw)
ACTOR(Wander)
ACTOR(Look2)
ACTOR(TossGib)
ACTOR(SentinelBob)
ACTOR(SentinelRefire)
ACTOR(Tracer2)
ACTOR(SetShadow)
ACTOR(ClearShadow)
ACTOR(GetHurt)
ACTOR(TurretLook)
ACTOR(KlaxonBlare)
ACTOR(CheckTerrain)
ACTOR(Countdown)
ACTOR(AlertMonsters)
ACTOR(ClearSoundTarget)
ACTOR(FireAssaultGun)
ACTOR(PlaySound)
ACTOR(PlayWeaponSound)
ACTOR(FLoopActiveSound)
ACTOR(LoopActiveSound)
ACTOR(StopSound)
ACTOR(PlaySoundEx)
ACTOR(StopSoundEx)
ACTOR(SeekerMissile)
ACTOR(Jump)
ACTOR(ExplodeParms)
ACTOR(CallSpecial)
ACTOR(CustomMissile)
ACTOR(CustomBulletAttack)
ACTOR(JumpIfHealthLower)
ACTOR(JumpIfCloser)
ACTOR(JumpIfInventory)
ACTOR(CustomRailgun)
ACTOR(GiveInventory)
ACTOR(TakeInventory)
ACTOR(SpawnItem)
ACTOR(SpawnItemEx)
ACTOR(Recoil)
ACTOR(Print)
ACTOR(SetTranslucent)
ACTOR(FadeIn)
ACTOR(FadeOut)
ACTOR(SpawnDebris)
ACTOR(SetSolid)
ACTOR(UnsetSolid)
ACTOR(SetFloat)
ACTOR(UnsetFloat)
ACTOR(BishopMissileWeave)
ACTOR(CStaffMissileSlither)
ACTOR(CheckSight)
ACTOR(ExtChase)
ACTOR(DropInventory)
ACTOR(SetBlend)
ACTOR(JumpIf)
ACTOR(KillMaster)
ACTOR(KillChildren)
ACTOR(DualPainAttack)
ACTOR(GiveToTarget)
ACTOR(TakeFromTarget)
ACTOR(JumpIfInTargetInventory)
ACTOR(CountdownArg)
ACTOR(CustomMeleeAttack)
ACTOR(CustomComboAttack)
ACTOR(Burst)
ACTOR(SkullPop)
ACTOR(CheckFloor)
ACTOR(CheckPlayerDone)
ACTOR(RadiusThrust)
ACTOR(Stop)
ACTOR(SPosAttackUseAtkSound)
ACTOR(Respawn)
ACTOR(BarrelDestroy)
ACTOR(PlayerSkinCheck)
ACTOR(QueueCorpse)
ACTOR(DeQueueCorpse)
ACTOR(SetGravity)
ACTOR(ClearTarget)
ACTOR(LookEx)
ACTOR(JumpIfTargetInLOS)
ACTOR(DamageMaster)
ACTOR(DamageChildren)
ACTOR(CheckForReload)
ACTOR(ResetReloadCounter)
ACTOR(ClearReFire)
ACTOR(SpawnSingleItem)
ACTOR(GiveQuestItem)
ACTOR(Bang4Cloud)
ACTOR(M_Refire)
ACTOR(M_CheckAttack)
ACTOR(MarineChase)
ACTOR(MarineLook)
ACTOR(MarineNoise)
ACTOR(M_Punch)
ACTOR(M_SawRefire)
ACTOR(M_FirePistol)
ACTOR(M_FireShotgun)
ACTOR(M_FireShotgun2)
ACTOR(M_FireCGun)
ACTOR(M_FireMissile)
ACTOR(M_FirePlasma)
ACTOR(M_FireRailgun)
ACTOR(M_BFGsound)
ACTOR(M_FireBFG)
// Heretic stuff
ACTOR(Feathers)
ACTOR(BeakRaise)
ACTOR(BeakAttackPL1)
ACTOR(BeakAttackPL2)
ACTOR(Sor1Pain)
ACTOR(Sor1Chase)
ACTOR(Srcr1Attack)
ACTOR(SorcererRise)
ACTOR(Srcr2Decide)
ACTOR(Srcr2Attack)
ACTOR(Sor2DthInit)
ACTOR(Sor2DthLoop)
ACTOR(BlueSpark)
ACTOR(GenWizard)
ACTOR(TimeBomb)
ACTOR(ImpDeath)
ACTOR(ImpXDeath1)
ACTOR(ImpExplode)
ACTOR(PodPain)
ACTOR(RemovePod)
ACTOR(MakePod)
ACTOR(AccTeleGlitter)
ACTOR(VolcanoSet)
ACTOR(VolcanoBlast)
ACTOR(VolcBallImpact)
ACTOR(LichAttack)
ACTOR(LichIceImpact)
ACTOR(LichFireGrow)
ACTOR(WhirlwindSeek)
ACTOR(KnightAttack)
ACTOR(DripBlood)
ACTOR(GhostOff)
ACTOR(WizAtk1)
ACTOR(WizAtk2)
ACTOR(WizAtk3)
ACTOR(StaffAttack)
ACTOR(FireGoldWandPL1)
ACTOR(FireGoldWandPL2)
ACTOR(FireCrossbowPL1)
ACTOR(FireCrossbowPL2)
ACTOR(GauntletAttack)
ACTOR(FireMacePL1)
ACTOR(FireMacePL2)
ACTOR(MacePL1Check)
ACTOR(MaceBallImpact)
ACTOR(MaceBallImpact2)
ACTOR(DeathBallImpact)
ACTOR(FireBlasterPL1)
ACTOR(SpawnRippers)
ACTOR(FireSkullRodPL1)
ACTOR(AddPlayerRain)
ACTOR(HideInCeiling)
ACTOR(SkullRodStorm)
ACTOR(RainImpact)
ACTOR(MntrFloorFire)
ACTOR(FirePhoenixPL1)
ACTOR(InitPhoenixPL2)
ACTOR(FirePhoenixPL2)
ACTOR(ShutdownPhoenixPL2)
ACTOR(PhoenixPuff)
ACTOR(FlameEnd)
ACTOR(FloatPuff)
// Minotaur stuff
ACTOR(MinotaurDecide)
ACTOR(MinotaurAtk1)
ACTOR(MinotaurAtk2)
ACTOR(MinotaurAtk3)
ACTOR(MinotaurCharge)
ACTOR(MntrFloorFire)
ACTOR(MinotaurLook)
ACTOR(MinotaurRoam)
ACTOR(MinotaurChase)
ACTOR(MinotaurDeath)
ACTOR(BatSpawnInit)
ACTOR(BatSpawn)
ACTOR(BatMove)
ACTOR(BishopDecide)
ACTOR(BishopDoBlur)
ACTOR(BishopSpawnBlur)
ACTOR(BishopPainBlur)
ACTOR(BishopChase)
ACTOR(BishopAttack)
ACTOR(BishopAttack2)
ACTOR(BishopPuff)
WEAPON(CFlameAttack)
WEAPON(CFlameRotate)
ACTOR(CFlamePuff)
WEAPON(CFlameMissile)
ACTOR(DropWraithvergePieces)
WEAPON(CHolyAttack)
WEAPON(CHolyAttack2)
WEAPON(CHolyPalette)
ACTOR(CHolySeek)
ACTOR(CHolyCheckScream)
ACTOR(CHolyTail)
WEAPON(CMaceAttack)
WEAPON(CStaffInitBlink)
WEAPON(CStaffCheckBlink)
WEAPON(CStaffCheck)
WEAPON(CStaffAttack)
ACTOR(FiredRocks)
ACTOR(FiredChase)
ACTOR(FiredAttack)
ACTOR(FiredSplotch)
ACTOR(SmBounce)
ACTOR(FogSpawn)
ACTOR(FogMove)
ACTOR(Summon)
ACTOR(PoisonBagInit)
ACTOR(CheckThrowBomb)
ACTOR(CheckThrowBomb2)
ACTOR(ClassBossHealth)
ACTOR(ClericAttack)
ACTOR(FighterAttack)
ACTOR(MageAttack)
ACTOR(TemplarAttack)
ACTOR(SentinelAttack)
ACTOR(ReaverRanged)
ACTOR(BeShadowyFoe)
ACTOR(AcolyteBits)
ACTOR(AcolyteDie)
ACTOR(HideDecepticon)
ACTOR(Beacon)
ACTOR(ShootGun)
ACTOR(RocketInFlight)
ACTOR(CrusaderChoose)
ACTOR(CrusaderSweepLeft)
ACTOR(CrusaderSweepRight)
ACTOR(CrusaderRefire)
ACTOR(CrusaderDeath)
ACTOR(InquisitorWalk)
ACTOR(InquisitorDecide)
ACTOR(InquisitorAttack)
ACTOR(InquisitorJump)
ACTOR(InquisitorCheckLand)
ACTOR(TossArm)
ACTOR(SpectralLightningTail)
ACTOR(SpectralBigBallLightning)
ACTOR(SpectralLightning)
ACTOR(SpectreChunkSmall)
ACTOR(SpectreChunkLarge)
ACTOR(Spectre3Attack)
ACTOR(SpotLightning)
ACTOR(AlienSpectreDeath)
ACTOR(EntityDeath)
ACTOR(EntityAttack)
ACTOR(SubEntityDeath)
ACTOR(SpawnEntity)
ACTOR(ProgrammerMelee)
ACTOR(SpawnProgrammerBase)
ACTOR(ProgrammerDeath)
ACTOR(LoremasterChain)
ACTOR(ExtraLightOff)
ACTOR(Explode512)
ACTOR(LightGoesOut)
// Special code pointers for Strife's player - not to be used elsewhere!
ACTOR(ItBurnsItBurns)
ACTOR(CrispyPlayer)
ACTOR(DropFire)
// Special code pointers for bridge things
ACTOR(BridgeInit)
ACTOR(BridgeOrbit)