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OrdinaryMagician
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vkdoom_m
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53f4cd0108
vkdoom_m
/
src
/
gl
/
dynlights
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Christoph Oelckers
53f4cd0108
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
2014-05-11 16:06:25 +02:00
..
a_dynlight.cpp
- fixed: FFlatVertex contained two unused members.
2013-12-05 10:23:01 +01:00
gl_dynlight.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_dynlight.h
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
2013-11-30 12:53:34 +01:00
gl_dynlight1.cpp
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
2014-05-11 16:06:25 +02:00
gl_glow.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_glow.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
gl_lightbuffer.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00