vkdoom_m/src/gl/scene
Christoph Oelckers 551691f42a - made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual.
With the software renderer not being used for 2D anymore it would be quite annoying if every texture class had to implement these.
If done properly, the SW renderer should actually be forced to dynamic_cast any texture to a FWorldTexture before using this stuff, but that'd be some pointless overhead better saved.
2018-04-08 21:19:57 +02:00
..
gl_bsp.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_drawinfo.cpp - fixd bad comparators for std::sort 2018-04-03 01:01:10 +02:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_flats.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_portal.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_portal.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_renderhacks.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_scene.cpp - added the code for legacy shaders. 2018-04-08 12:11:51 +02:00
gl_scenedrawer.h - removed test and debug code. 2018-04-03 00:53:45 +02:00
gl_sky.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_skydome.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_sprite.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
gl_spritelight.cpp - removed access to deleted variable. 2018-04-02 20:38:12 +02:00
gl_swscene.cpp - made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual. 2018-04-08 21:19:57 +02:00
gl_swscene.h - deleted some copypasted but ultimately unused definitions. 2018-04-07 23:52:46 +02:00
gl_vertex.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_wall.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_walls.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
gl_walls_draw.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_weapon.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00