vkdoom_m/src/rendering/vulkan/textures
alexey.lysiuk 56557a17f1 - fixed output of software renderers with Vulkan backend
Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly

https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
..
vk_hwtexture.cpp - fixed output of software renderers with Vulkan backend 2019-05-08 22:02:05 +03:00
vk_hwtexture.h - move camtex depthstencil to VkHardwareTexture 2019-05-05 13:36:03 +02:00
vk_samplers.cpp - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
vk_samplers.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00