* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately. * tag all skybox things with a type so that they can easily be distinguished at run time. * fill in the linked portal types in xlat/eternity.txt. |
||
|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||
| wadsrc.vcproj | ||