vkdoom_m/src/rendering/hwrenderer
2024-06-20 11:33:06 +08:00
..
scene Apply 2D shadowmapping to particles as they do not use levelmesh raytracing 2024-06-20 11:33:06 +08:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
doom_levelmesh.h Fix null pointer crash for translucent flats with no texture 2024-03-09 13:28:50 +01:00
hw_dynlightdata.cpp Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
hw_entrypoint.cpp Add gl_shownormals cvar as enabling ssao and setting a specific debug level was a bit too obscure for this feature 2024-03-18 03:26:29 +01:00
hw_models.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
hw_models.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00