vkdoom_m/src/swrenderer/segments/r_drawsegment.h

102 lines
3.2 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2016 Magnus Norddahl
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
#pragma once
#include "swrenderer/line/r_line.h"
namespace swrenderer
{
struct DrawSegment
{
seg_t *curline;
float light, lightstep;
float iscale, iscalestep;
short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
short sx1, sx2; // left, right of parent seg on screen
float sz1, sz2; // z for left, right of parent seg on screen
float siz1, siz2; // 1/z for left, right of parent seg on screen
float cx, cy, cdx, cdy;
float yscale;
uint8_t silhouette; // 0=none, 1=bottom, 2=top, 3=both
uint8_t bFogBoundary;
uint8_t bFakeBoundary; // for fake walls
int shade;
bool foggy;
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
short *sprtopclip;
short *sprbottomclip;
fixed_t *maskedtexturecol;
float *swall;
short *bkup; // sprtopclip backup, for mid and fake textures
FWallTmapVals tmapvals;
int fake; // ident fake drawseg, don't draw and clip sprites backups
int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
};
struct DrawSegmentGroup
{
short x1, x2;
float neardepth, fardepth;
short *sprtopclip;
short *sprbottomclip;
unsigned int BeginIndex;
unsigned int EndIndex;
};
class DrawSegmentList
{
public:
DrawSegmentList(RenderThread *thread);
TArray<DrawSegmentGroup> SegmentGroups;
unsigned int SegmentsCount() const { return Segments.Size() - StartIndices.Last(); }
DrawSegment *Segment(unsigned int index) const { return Segments[Segments.Size() - 1 - index]; }
unsigned int InterestingSegmentsCount() const { return InterestingSegments.Size() - StartInterestingIndices.Last(); }
DrawSegment *InterestingSegment(unsigned int index) const { return InterestingSegments[InterestingSegments.Size() - 1 - index]; }
void Clear();
void PushPortal();
void PopPortal();
void Push(DrawSegment *segment);
void PushInteresting(DrawSegment *segment);
void BuildSegmentGroups();
RenderThread *Thread = nullptr;
private:
TArray<DrawSegment *> Segments;
TArray<unsigned int> StartIndices;
TArray<DrawSegment *> InterestingSegments; // drawsegs that have something drawn on them
TArray<unsigned int> StartInterestingIndices;
// For building segment groups
short cliptop[MAXWIDTH];
short clipbottom[MAXWIDTH];
};
}