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OrdinaryMagician
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vkdoom_m
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58c7c3c902
vkdoom_m
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Christoph Oelckers
c7cf619ff4
- Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return.
2017-02-27 01:58:21 +01:00
..
gl_data.cpp
- Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return.
2017-02-27 01:58:21 +01:00
gl_data.h
- added a 'nolightfade' MAPINFO option which disables light diminishing in OpenGL. Note that this only works for light modes 0-3. Modes 4 and 8 use special light math that would not work if such a setting was forced.
2017-02-13 22:17:15 +01:00
gl_matrix.cpp
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00
gl_matrix.h
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
gl_portaldata.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
gl_setup.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
gl_vertexbuffer.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00