vkdoom_m/src/gl
2018-07-30 22:01:05 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer - add vid_hdr cvar that enables higher than 8bpc output for monitors that support it 2018-07-30 22:01:05 +02:00
scene - restore the viewport after the SSAO pass. 2018-07-28 19:01:34 +02:00
shaders - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
system - default to fullscreen display. 2018-07-28 10:05:50 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00