vkdoom_m/src/rendering/hwrenderer
Christoph Oelckers 5bae588f80 - get rid of M_Malloc call in WriteSavePic
Use TArray instead
2022-07-29 08:25:55 +02:00
..
scene Other updates 2022-07-22 17:11:59 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
doom_levelmesh.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
hw_dynlightdata.cpp - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_entrypoint.cpp - get rid of M_Malloc call in WriteSavePic 2022-07-29 08:25:55 +02:00
hw_models.cpp - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
hw_models.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_precache.cpp - got rid of the state variables in the model class entirely. 2022-07-23 10:35:01 +02:00
hw_vertexbuilder.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00