vkdoom_m/src/gl
Christoph Oelckers cf18dbdfa7 - use a TArray to pass the screenshot buffer
This also removes a few other explicit buffer allocations.
2018-12-21 12:40:05 +01:00
..
renderer - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
shaders - changed CreateTexBuffer to return its info in a structure and not as a naked pointer. 2018-12-11 21:06:34 +01:00
system - use a TArray to pass the screenshot buffer 2018-12-21 12:40:05 +01:00
textures - removed redundant std::move. 2018-12-16 11:29:22 +01:00