vkdoom_m/src/gl/shaders
2018-11-22 02:02:37 -05:00
..
gl_postprocessshader.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_postprocessshaderinstance.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_shader.cpp - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
gl_shader.h - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
gl_shaderprogram.cpp - only use shader cache on Intel 2018-11-22 05:31:10 +01:00
gl_shaderprogram.h - implement a shader cache 2018-11-20 23:12:20 +01:00