vkdoom_m/src/g_hexen
Randy Heit 10920ffe75 - Removed some debug output from SBarInfo::ParseSBarInfo().
- Fixed: Heretic linetype translations included the wrong file.
- Removed all 2D sound positioning code from s_sound.cpp. Everything uses
  FMOD's 3D engine now.
- Removed all the channel selection code from s_sound.cpp. FMOD has code to
  handle this sort of thing, so let's use it.
- Replaced S_StopSoundID() with S_CheckSingular(). There is no longer a limit
  on the number of copies of a particular sound that can be playing at once,
  aside from Strife's special singular sounds. (Sorry, Heretic and Hexen.)
  Consequently, the SNDINFO $limit command is now ignored.
- Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it
  only worked as intended on stereo speakers anyway.
- Cleaned out ancient crud from i_sound.cpp.


SVN r826 (trunk)
2008-03-21 05:13:59 +00:00
..
a_bats.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_bishop.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_blastradius.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_boostarmor.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_centaur.cpp - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00
a_clericboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_clericflame.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_clericholy.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_clericmace.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_clericstaff.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_dragon.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_fighteraxe.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_fighterboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_fighterhammer.cpp - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
a_fighterplayer.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_fighterquietus.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
a_firedemon.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_flechette.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_fog.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_healingradius.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_heresiarch.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_hexenglobal.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_hexenspecialdecs.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
a_iceguy.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
a_korax.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_mageboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_magecone.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_magelightning.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_magestaff.cpp - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
a_magewand.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_pig.cpp - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
a_serpent.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
a_spike.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_summon.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_teleportother.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_weaponpieces.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
a_wraith.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
hexen_sbar.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00