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commandlets
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Portal and high update count fixes
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2025-05-12 00:39:41 +02:00 |
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common
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Portal and high update count fixes
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2025-05-12 00:39:41 +02:00 |
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console
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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g_statusbar
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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gamedata
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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intermission
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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launcher
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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maploader
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Dynamically allocate and free lightmap tiles
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2025-05-10 03:07:17 +02:00 |
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menu
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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playsim
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Make LevelMeshUpdater responsible for updating the tiles (playsim tells the mesh updater, the level mesh tells the tiles)
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2025-05-11 20:11:18 +02:00 |
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posix
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Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
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2024-06-30 20:01:18 +08:00 |
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r_data
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fix MDL_USEROTATIONCENTER
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2025-05-11 12:35:35 +08:00 |
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rendering
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Only update VBO lightmap if its a full update
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2025-05-12 13:41:51 +02:00 |
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scripting
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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win32
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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am_map.cpp
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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Fix compile error and the backtrace (sorta, still sucks) for Linux
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2025-04-21 00:01:42 +02:00 |
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ct_chat.cpp
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fix crash if chat key is pressed during the loading screen
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2025-04-09 14:26:40 -03:00 |
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d_anonstats.cpp
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d_buttons.h
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d_defcvars.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_defcvars.h
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d_event.h
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d_iwad.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_main.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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d_main.h
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save togglehud to ini so that it can be properly restored on crash/exit
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2025-04-29 07:56:19 -03:00 |
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d_net.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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g_level.h
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_levellocals.h
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Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off).
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2025-03-23 00:30:31 +01:00 |
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g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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gamemain.cpp
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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levelmeshhelper.cpp
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Fix deactivated lightmap light not working
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2025-05-11 17:58:07 +02:00 |
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levelmeshhelper.h
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Fix deactivated lightmap light not working
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2025-05-11 17:58:07 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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p_conversation.cpp
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Added missing return values in VM calls
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2025-04-09 15:18:47 -04:00 |
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p_conversation.h
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p_openmap.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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p_saveg.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_saveg.h
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p_setup.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_setup.h
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p_states.cpp
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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toolmain.cpp
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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version.h
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set zscript version as 4.15.1 for now, since bone manip is 4.15.1
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2025-05-01 15:47:38 +02:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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