vkdoom_m/src
2025-05-12 13:41:51 +02:00
..
commandlets Portal and high update count fixes 2025-05-12 00:39:41 +02:00
common Portal and high update count fixes 2025-05-12 00:39:41 +02:00
console Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
g_statusbar Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
gamedata Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
intermission Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
launcher Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
maploader Dynamically allocate and free lightmap tiles 2025-05-10 03:07:17 +02:00
menu Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
playsim Make LevelMeshUpdater responsible for updating the tiles (playsim tells the mesh updater, the level mesh tells the tiles) 2025-05-11 20:11:18 +02:00
posix Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
r_data fix MDL_USEROTATIONCENTER 2025-05-11 12:35:35 +08:00
rendering Only update VBO lightmap if its a full update 2025-05-12 13:41:51 +02:00
scripting Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
am_map.cpp Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Fix compile error and the backtrace (sorta, still sucks) for Linux 2025-04-21 00:01:42 +02:00
ct_chat.cpp fix crash if chat key is pressed during the loading screen 2025-04-09 14:26:40 -03:00
d_anonstats.cpp
d_buttons.h
d_defcvars.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_defcvars.h
d_event.h
d_iwad.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_main.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-29 07:56:19 -03:00
d_net.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp
d_protocol.h Fixed changeskill being unnetworked 2024-04-27 12:31:14 +02:00
doomdata.h add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation) 2024-12-06 20:58:12 +01:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
g_level.h Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_levellocals.h Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off). 2025-03-23 00:30:31 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
gameconfigfile.h Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
gamemain.cpp force zengine to be linked as a whole 2025-01-10 13:45:50 -05:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h
levelmeshhelper.cpp Fix deactivated lightmap light not working 2025-05-11 17:58:07 +02:00
levelmeshhelper.h Fix deactivated lightmap light not working 2025-05-11 17:58:07 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
p_conversation.cpp Added missing return values in VM calls 2025-04-09 15:18:47 -04:00
p_conversation.h
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
p_saveg.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_saveg.h
p_setup.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h
toolmain.cpp Create two executables - one for the game and one for the baking tool 2025-01-08 23:28:59 +01:00
version.h set zscript version as 4.15.1 for now, since bone manip is 4.15.1 2025-05-01 15:47:38 +02:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h