vkdoom_m/src/rendering/hwrenderer
2023-11-20 22:08:33 -05:00
..
scene Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
doom_levelmesh.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
hw_dynlightdata.cpp - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_entrypoint.cpp - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_models.cpp use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
hw_models.h use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
hw_vertexbuilder.h Add missing include guards 2023-05-29 07:35:26 +02:00