vkdoom_m/src/menu
Christoph Oelckers 3a23cc69d6 - since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided.
This also necessitated localization support for CVAR descriptions because menu content is multi-language.
2020-06-08 23:37:22 +02:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
menu.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
menu.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
menudef.cpp - fixed space calculations for oversized episode and skill menus. 2020-05-25 22:12:08 +02:00
messagebox.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
optionmenu.cpp - since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided. 2020-06-08 23:37:22 +02:00
playermenu.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
resolutionmenu.cpp - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00