- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk) |
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| .. | ||
| olddecorations.cpp | ||
| thingdef.cpp | ||
| thingdef.h | ||
| thingdef_exp.cpp | ||
| thingdef_main.cpp | ||
| thingdef_properties.cpp | ||
| thingdef_specials.gperf | ||
| thingdef_specials.h | ||
| thingdef_states.cpp | ||