vkdoom_m/src/gl/scene
Christoph Oelckers c37ff22a05 - removed the intermediate FGLTexture class.
This wasn't serving any real purpose anymore, and all its remaining functionality could be moved to FHardwareTexture
2018-04-24 20:41:52 +02:00
..
gl_bsp.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_decal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_drawinfo.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_drawinfo.h Moving the files to hwrenderer/ 2018-04-24 11:58:04 +02:00
gl_flats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_portal.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-04-24 17:39:03 +02:00
gl_portal.h - removed UniqueLineToLines because it wasn't used anywhere. 2018-04-14 21:24:48 +02:00
gl_scene.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-04-24 17:39:03 +02:00
gl_scenedrawer.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_sky.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_skydome.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sprite.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_spritelight.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_swscene.cpp - removed the intermediate FGLTexture class. 2018-04-24 20:41:52 +02:00
gl_swscene.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_vertex.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_wall.h - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_walls.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_walls_draw.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_weapon.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00