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anim_switches.cpp
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- removed farchive.cpp and .h
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2016-09-22 00:48:22 +02:00 |
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animations.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
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automaptexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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backdroptexture.cpp
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- replaced another large batch of homegrown type use.
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2017-03-08 18:55:53 +01:00 |
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bitmap.cpp
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
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bitmap.h
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
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buildtexture.cpp
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- moved buildtexture.cpp from using stdio-based file IO to FileReader.
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2017-12-02 11:57:32 +01:00 |
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canvastexture.cpp
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Handle unloading of canvas textures properly
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2017-05-01 16:20:25 +03:00 |
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ddstexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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emptytexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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flattexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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imgztexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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jpegtexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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multipatchtexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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patchtexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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pcxtexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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pngtexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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rawpagetexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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shadertexture.cpp
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- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
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2017-03-27 01:55:47 +02:00 |
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skyboxtexture.cpp
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
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skyboxtexture.h
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
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texture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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texturemanager.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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textures.h
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- move glossiness and specular level to GLDEFS
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2018-01-25 19:53:55 +01:00 |
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tgatexture.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
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warpbuffer.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
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warptexture.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |