vkdoom_m/src
Christoph Oelckers 608b387e04 - use correct mapping for IBM437’s lower characters
For use on text screens these need to be mapped to the printable characters they represent on screen, not the control characters of ASCII.
2022-06-03 00:12:45 +02:00
..
common - use correct mapping for IBM437’s lower characters 2022-06-03 00:12:45 +02:00
console Added LightLevel. 2022-05-31 21:00:31 +02:00
g_statusbar - fixed: The alt HUD's draw call did not use the virtual interface. 2022-04-15 22:54:26 +02:00
gamedata - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
intermission - added cutscene creation code 2022-06-03 00:03:57 +02:00
maploader Fix crash when loading Strife dialog with latest Clang compiler and optimisation on 2022-05-12 22:36:50 +02:00
menu - cleaned out some duplicates in Posix platform code 2022-06-01 08:37:00 +02:00
playsim - fixed fast crushers going out of sync if something is being crushed by them. 2022-06-02 16:48:07 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
rendering - added missing #include. 2022-06-01 09:34:07 +02:00
scripting Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired. 2022-05-31 21:00:31 +02:00
sound - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
utility/nodebuilder - missed some MAX's. 2021-10-30 10:45:58 +02:00
win32 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.cpp - fixed handling of automap sprites with negative scale. 2022-05-23 00:08:33 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - hooked up graphical start screens with the in-game renderer. 2022-06-01 08:37:00 +02:00
ct_chat.cpp - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
d_anonstats.cpp Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_main.cpp - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - route the StartScreen#::Net... functions through a global interface. 2022-06-01 08:37:00 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
doomdef.h - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_level.cpp - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gitinfo.cpp
hu_scores.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Squashed commit of the following: 2022-05-31 18:57:38 +02:00
p_conversation.cpp - make stuff compile again 2022-04-26 20:50:35 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp - don't move bad polyobjects in the savegame loader. 2022-04-15 22:41:55 +02:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
wi_stuff.cpp - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00