vkdoom_m/src/gamedata
Christoph Oelckers 6129f9a9cc - fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
2019-02-24 10:05:01 +01:00
..
fonts - fixed the usedcolor array's base type. 2019-02-22 18:19:26 +01:00
resourcefiles - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
textures - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
xlat
a_keys.cpp
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
g_mapinfo.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_skill.cpp
gi.cpp - added the final missing piece of localization support, i.e. forcing text based menus. 2019-02-23 10:40:07 +01:00
gi.h - added the final missing piece of localization support, i.e. forcing text based menus. 2019-02-23 10:40:07 +01:00
gstrings.h
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h
keysections.cpp
p_terrain.cpp
p_terrain.h
p_xlat.cpp
statistics.cpp - moved around a few more files. 2019-02-23 18:57:49 +01:00
stringtable.cpp - made the text comparison for Dehacked case insensitive so that the contents of the string table can be properly capitalized without breaking old-style string replacements. 2019-02-23 20:23:04 +01:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp
w_wad.cpp - Fixed loading of folder based fonts and added a config lump per font. 2019-02-13 00:02:39 +01:00
w_wad.h - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
w_zip.h