These inits are done at a time when the data isn't even initialized so they will get overwritten anyway. |
||
|---|---|---|
| .. | ||
| fonts | ||
| resourcefiles | ||
| textures | ||
| xlat | ||
| a_keys.cpp | ||
| a_keys.h | ||
| a_weapons.cpp | ||
| a_weapons.h | ||
| d_dehacked.cpp | ||
| d_dehacked.h | ||
| decallib.cpp | ||
| decallib.h | ||
| g_doomedmap.cpp | ||
| g_mapinfo.cpp | ||
| g_mapinfo.h | ||
| g_skill.cpp | ||
| gi.cpp | ||
| gi.h | ||
| gstrings.h | ||
| info.cpp | ||
| info.h | ||
| keysections.cpp | ||
| p_terrain.cpp | ||
| p_terrain.h | ||
| p_xlat.cpp | ||
| statistics.cpp | ||
| stringtable.cpp | ||
| stringtable.h | ||
| teaminfo.cpp | ||
| teaminfo.h | ||
| umapinfo.cpp | ||
| w_wad.cpp | ||
| w_wad.h | ||
| w_zip.h | ||