| .. |
|
hw_bsp.cpp
|
- reworking some lower level texture code.
|
2020-04-19 10:57:46 +02:00 |
|
hw_clipper.cpp
|
- moved DObject and core parts of the VM to 'common'.
|
2020-04-11 20:20:51 +02:00 |
|
hw_clipper.h
|
|
|
|
hw_decal.cpp
|
- optimization of texture scaling checks.
|
2020-04-19 10:57:51 +02:00 |
|
hw_drawinfo.cpp
|
- consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class.
|
2020-04-25 10:51:45 +02:00 |
|
hw_drawinfo.h
|
- consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class.
|
2020-04-25 10:51:45 +02:00 |
|
hw_drawlist.cpp
|
- removed FMaterial references from other high level renderer data like HWFlat and HWSprite.
|
2020-04-19 10:57:47 +02:00 |
|
hw_drawlist.h
|
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
|
2019-03-22 19:54:19 +01:00 |
|
hw_drawlistadd.cpp
|
- removed FMaterial references from other high level renderer data like HWFlat and HWSprite.
|
2020-04-19 10:57:47 +02:00 |
|
hw_drawstructs.h
|
- transitioned sky and decal code away from FMaterial.
|
2020-04-19 10:57:47 +02:00 |
|
hw_fakeflat.cpp
|
- transitioned the GLDEFS parser to FGameTexture.
|
2020-04-19 10:57:46 +02:00 |
|
hw_fakeflat.h
|
|
|
|
hw_flats.cpp
|
- optimization of texture scaling checks.
|
2020-04-19 10:57:51 +02:00 |
|
hw_portal.cpp
|
- optimization of texture scaling checks.
|
2020-04-19 10:57:51 +02:00 |
|
hw_portal.h
|
- consolidated the 3 virtually identical instances of DrawScene and moved the function to HWDrawInfo.
|
2020-04-24 21:47:18 +02:00 |
|
hw_renderhacks.cpp
|
- reworking some lower level texture code.
|
2020-04-19 10:57:46 +02:00 |
|
hw_renderstate.cpp
|
- minor adjustments
|
2019-03-17 21:14:51 +01:00 |
|
hw_renderstate.h
|
- consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class.
|
2020-04-25 10:51:45 +02:00 |
|
hw_sky.cpp
|
- moved the front layer hack for Hexen's skies to the texture manager.
|
2020-04-19 10:57:50 +02:00 |
|
hw_skydome.cpp
|
- transitioned sky and decal code away from FMaterial.
|
2020-04-19 10:57:47 +02:00 |
|
hw_skydome.h
|
- transitioned sky and decal code away from FMaterial.
|
2020-04-19 10:57:47 +02:00 |
|
hw_skyportal.cpp
|
- test skyboxes with dynamic_cast and scale them properly.
|
2020-04-19 10:57:55 +02:00 |
|
hw_spritelight.cpp
|
- fixed radius use in dynamic light traversal for models.
|
2019-04-19 08:23:08 +02:00 |
|
hw_sprites.cpp
|
Merge branch 'master' into texture_rework
|
2020-04-19 18:07:16 +02:00 |
|
hw_viewpointuniforms.h
|
- moved the generic palette utilities and the matrix class to 'utility'
|
2019-08-20 23:05:20 +02:00 |
|
hw_walls.cpp
|
- fixed compile errors in POSIX platform code.
|
2020-04-22 20:42:13 +02:00 |
|
hw_walls_vertex.cpp
|
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
|
2019-03-22 19:54:19 +01:00 |
|
hw_weapon.cpp
|
- optimization of texture scaling checks.
|
2020-04-19 10:57:51 +02:00 |
|
hw_weapon.h
|
- removed FMaterial references from other high level renderer data like HWFlat and HWSprite.
|
2020-04-19 10:57:47 +02:00 |