vkdoom_m/src/rendering/swrenderer/segments
Magnus Norddahl 236b476933 - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
..
r_clipsegment.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_clipsegment.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_drawsegment.cpp Add some helpers on DrawSegmentClipInfo 2019-11-13 04:17:46 +01:00
r_drawsegment.h - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_portalsegment.cpp Add some helpers on DrawSegmentClipInfo 2019-11-13 04:17:46 +01:00
r_portalsegment.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00