- change SpriteDrawerArgs to draw a full sprite instead of one column at a time - add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature) - remove FWallTmapVals and calculate texture coordinates directly from FWallCoords - move portal clipping out of the inner sprite drawing loop |
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| .. | ||
| r_clipsegment.cpp | ||
| r_clipsegment.h | ||
| r_drawsegment.cpp | ||
| r_drawsegment.h | ||
| r_portalsegment.cpp | ||
| r_portalsegment.h | ||