vkdoom_m/src/rendering
Christoph Oelckers 61c94c25ed - more hw_cvars cleanup.
Copied several range checks from Raze, moved vid_gamma to hw_cvars.cpp and removed some old and no longer necessary gamma setup code.
2020-04-26 10:58:44 +02:00
..
2d - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
gl - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
hwrenderer - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
polyrenderer - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
swrenderer - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
vulkan - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
r_sky.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_sky.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
v_framebuffer.cpp - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
v_video.cpp - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
v_video.h - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00