vkdoom_m/src/gl_load
Christoph Oelckers 612fb40f3a - don't use uniforms related to fixed colormaps for other things.
The fixed colormap is a per-scene global setting that normally does not need to change ever during rendering of a scene so it's easily shoved aside into a static uniform buffer.
Having to change this buffer for inconsequential stuff should be avoided, especially when there's other uniforms that are just as good to hold these values.
2018-06-14 21:28:03 +02:00
..
gl_extlist.txt - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
gl_interface.cpp - use layout binding qualifiers on uniform buffers when GLSL version >= 4.2 2018-06-13 13:16:07 +02:00
gl_interface.h - don't use uniforms related to fixed colormaps for other things. 2018-06-14 21:28:03 +02:00
gl_load.c - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
gl_load.h - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
gl_system.h - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00