vkdoom_m/src/gl/scene/gl_wall.h
Christoph Oelckers 819ea8f937 - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/.
- added thread_local to some static arrays being used for setting up dynamic lights.

Right now it's of little consequence but these will have to be maintained per thread if the render data setup is done by worker tasks.
2018-04-29 09:33:36 +02:00

23 lines
496 B
C

#ifndef __GL_WALL_H
#define __GL_WALL_H
//==========================================================================
//
// One wall segment in the draw list
//
//==========================================================================
#include "r_defs.h"
#include "r_data/renderstyle.h"
#include "textures/textures.h"
#include "r_data/colormaps.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
struct particle_t;
// Light + color
#endif