vkdoom_m/src/hwrenderer
Christoph Oelckers 634b3cf413 - moved gl_spritelight out of gl/. This required a few more changes:
* split gl_shadowmap.cpp into a GL dependent and an API independent part.
* gl_drawinfo must be kept around for the HUD sprite because it connects the renderer with the hardware indpendent part of the engine.
2018-04-29 11:00:34 +02:00
..
data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dynlights - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
scene - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
textures - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
utility - hw_sprites extracted 2018-04-29 00:09:44 +02:00