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bonecomponents.h
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- movrf DBoneComponents into the backend as this needs to be shared.
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2022-11-06 10:41:16 +01:00 |
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model.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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model.h
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Fix crash if Animation is not explicitly assigned in MODELDEF.
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2022-11-25 00:37:38 +01:00 |
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model_iqm.h
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Fix crash if Animation is not explicitly assigned in MODELDEF.
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2022-11-25 00:37:38 +01:00 |
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model_kvx.h
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Almost done with To-Dos
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2022-10-19 22:48:57 +02:00 |
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model_md2.h
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Almost done with To-Dos
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2022-10-19 22:48:57 +02:00 |
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model_md3.h
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Almost done with To-Dos
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2022-10-19 22:48:57 +02:00 |
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model_obj.h
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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model_ue1.h
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- FileData cleanup and uncoupling from FString.
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2023-08-22 22:54:52 +02:00 |
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modelrenderer.h
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- allow FORCEBACKCULLFACES to work with hud models
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2023-10-25 10:57:48 -04:00 |
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models_iqm.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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models_md2.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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models_md3.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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models_obj.cpp
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- return a std::string from GetFileFullPath
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2023-08-22 22:18:54 +02:00 |
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models_ue1.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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models_voxel.cpp
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- Convert the entire image backend infrastructure to be animation-friendly
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2023-08-23 18:18:45 +02:00 |
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tab_anorms.h
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
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voxels.cpp
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- fixed voxel loader
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2023-09-10 21:31:53 +02:00 |
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voxels.h
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- Backend update from Raze.
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2022-11-06 08:49:25 +01:00 |