vkdoom_m/src/common/rendering/hwrenderer/data
2023-04-16 21:49:05 +02:00
..
buffers.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
flatvertices.cpp Remove virtual inheritance 2023-04-16 21:49:05 +02:00
flatvertices.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_aabbtree.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_bonebuffer.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_bonebuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_collision.cpp Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_collision.h Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_cvars.cpp Change more default settings 2023-03-19 04:35:27 +08:00
hw_cvars.h Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart 2023-03-16 23:15:02 +01:00
hw_dynlightdata.h - backend update from Raze. 2022-01-11 17:19:16 +01:00
hw_levelmesh.h Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_lightbuffer.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_lightbuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_modelvertexbuffer.cpp Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_modelvertexbuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_renderstate.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_shaderpatcher.cpp Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shaderpatcher.h Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shadowmap.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_shadowmap.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_skydome.cpp Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_skydome.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_viewpointbuffer.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_viewpointbuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_viewpointuniforms.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_vrmodes.cpp - reverted the license of the stereo3D code to BSD. 2022-01-02 11:41:32 +01:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00
renderqueue.h - moved around a few more files. 2020-04-25 22:17:41 +02:00