vkdoom_m/src/rendering/polyrenderer/backend
2020-04-29 00:21:30 +02:00
..
poly_buffers.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
poly_buffers.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
poly_framebuffer.cpp - moved low level sky rendering to 'common' 2020-04-29 00:21:30 +02:00
poly_framebuffer.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
poly_hwtexture.cpp - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
poly_hwtexture.h - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
poly_renderstate.cpp - moved low level sky rendering to 'common' 2020-04-29 00:21:30 +02:00
poly_renderstate.h - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00