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hw_bsp.cpp
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Add sprite shadows for the hardware renderer
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2021-04-24 22:40:54 -04:00 |
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hw_clipper.cpp
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
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hw_clipper.h
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hw_decal.cpp
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- better handling of texture clamp state.
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2021-09-19 14:54:34 +02:00 |
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hw_drawinfo.cpp
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- Modified commit from @OrdinaryMagician #1261
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2020-12-30 11:08:43 -05:00 |
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hw_drawinfo.h
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Finished implementing PSprite interpolation for vertices.
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2020-10-25 15:42:11 +01:00 |
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hw_drawlist.cpp
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- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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hw_drawlist.h
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- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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hw_drawlistadd.cpp
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- reinstated rendering of mid textures over two-sided wall portals.
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2021-03-05 12:25:41 +01:00 |
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hw_drawstructs.h
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Add sprite shadows for the hardware renderer
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2021-04-24 22:40:54 -04:00 |
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hw_fakeflat.cpp
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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hw_fakeflat.h
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hw_flats.cpp
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- directory structure cleanup.
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2020-04-29 17:36:58 +02:00 |
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hw_lighting.cpp
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- made the new Build light mode operational
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2020-06-11 08:48:33 +02:00 |
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hw_lighting.h
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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hw_portal.cpp
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- fixed: Brightmap application for horizons was undefined..
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2021-09-12 08:37:19 +02:00 |
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hw_portal.h
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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hw_renderhacks.cpp
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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hw_setcolor.cpp
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- Fix crash with fog and software light modes.
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2021-03-29 09:38:51 -04:00 |
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hw_sky.cpp
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- directory structure cleanup.
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2020-04-29 17:36:58 +02:00 |
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hw_skyportal.cpp
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_spritelight.cpp
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- add cmath includes to fix the mac compile std::floor errors
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2022-01-20 13:31:57 -05:00 |
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hw_sprites.cpp
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Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. Main use case is for voxels that have been converted to models.
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2021-10-22 07:57:11 +02:00 |
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hw_walls.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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hw_walls_vertex.cpp
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_weapon.cpp
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hud models: add nullptr check for psprites without caller.
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2021-08-15 08:47:04 +02:00 |
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hw_weapon.h
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Finished implementing PSprite interpolation for vertices.
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2020-10-25 15:42:11 +01:00 |