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accelstructs
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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buffers
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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commands
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Create a RenderState object for each thread
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2023-05-17 22:39:22 +02:00 |
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descriptorsets
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Move VkRSBuffers to new file
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2023-05-16 23:51:00 +02:00 |
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framebuffers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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pipelines
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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samplers
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Configurable sampling per custom texture in material shaders
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2023-08-25 18:18:03 +02:00 |
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shaders
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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textures
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Merge remote-tracking branch 'remotes/origin/gzd_staging'
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2023-08-31 08:37:25 +08:00 |
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vk_postprocess.cpp
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Create a RenderState object for each thread
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2023-05-17 22:39:22 +02:00 |
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vk_postprocess.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_pprenderstate.cpp
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Create a RenderState object for each thread
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2023-05-17 22:39:22 +02:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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vk_renderdevice.h
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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vk_renderstate.cpp
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Fix crash when frame buffers are resized
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2023-08-30 18:53:45 +02:00 |
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vk_renderstate.h
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Fix crash when frame buffers are resized
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2023-08-30 18:53:45 +02:00 |