vkdoom_m/src/common/rendering/vulkan
2023-08-31 22:57:56 +02:00
..
accelstructs WIP VkLightmap integration 2023-08-31 22:57:56 +02:00
buffers Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
commands Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
descriptorsets Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
samplers Configurable sampling per custom texture in material shaders 2023-08-25 18:18:03 +02:00
shaders Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
textures Merge remote-tracking branch 'remotes/origin/gzd_staging' 2023-08-31 08:37:25 +08:00
vk_postprocess.cpp Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp WIP VkLightmap integration 2023-08-31 22:57:56 +02:00
vk_renderdevice.h WIP VkLightmap integration 2023-08-31 22:57:56 +02:00
vk_renderstate.cpp Fix crash when frame buffers are resized 2023-08-30 18:53:45 +02:00
vk_renderstate.h Fix crash when frame buffers are resized 2023-08-30 18:53:45 +02:00