A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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Marcus Minhorst 65cfb976fa
Squashed 'libraries/ZWidget/' changes from 924b8e0e78..b5ae8c8ab0 (#3357)
b5ae8c8ab0 Fix sdl2 initial paint
a06bc7f8b4 Wayland Backend: Use unaccelerated dx and dy for OnMouseMoveRawEvent()
f1789718d1 Wayland Backend: Implement clipboard support
11f3fe0e21 Fix a typo
2f4e3603e0 Add timers
bcecfa9ee2 Fix filling with wrong window background sometimes
6681d2c2d8 Fix timer linked list
4564f7ea88 OnXInputEvent calls callbacks, which potentially could create/destroy windows
92f99a1abf Improve timer stability
4ccb1a03f8 Fix Cursor Shape protocol related crashes - If the protocol is available, avoid handling buffers directly
fdefb2945d Add timers for X11 backend
25a2a2c846 WaylandDisplayBackend: New protocols and improvements - Add xdg_toplevel_icon and cursor_shape protocols support - Implement WaylandDisplayWindow::SetWindowIcon() based on the xdg_toplevel_icon protocol.
d817b79b98 Fix compile error
af5a87dba5 Add missing include statement
43996b7864 setIcon for x11
49ae157f31 Implement setIcon for Windows Fix spaces that should be tabs in the wayland backend
a564526bb7 WaylandDisplayBackend: Combine LShift and RShift into Shift
46031df314 CMakeLists: Remove the unnecessary additional SDL2 check in the example section
5363f5354e Implement open folder dialog Improve support for paths with spaces in them
bec2844e11 Fix the CI label for macOS
e2c6af9e5d Seems CI was set to use a macOS version from 1865
991ca3377a Enable macOS in CI
1f5c95edef include SDL2 directory to fix mac compilation

git-subtree-dir: libraries/ZWidget
git-subtree-split: b5ae8c8ab038789298a8df1384322f0e69e57e5c
2025-09-19 23:49:56 -03:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github Build appimage through ci 2025-09-19 00:12:50 -04:00
bin/windows/vpx - no more need for zmusic binary blobs 2025-07-30 00:38:50 -04:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs Moved historical docs out of install path 2025-09-19 00:12:50 -04:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Squashed 'libraries/ZWidget/' changes from 924b8e0e78..b5ae8c8ab0 (#3357) 2025-09-19 23:49:56 -03:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Lightmap parsing update 2025-06-12 19:28:23 -03:00
src [Nit] Silence more minor warnings 2025-09-19 23:49:03 -03:00
tools [Nit] Fixup nontrivial memcall warning 2025-09-19 16:38:53 -03:00
unused Moved historical docs out of install path 2025-09-19 00:12:50 -04:00
wadsrc Fix Hexen transcription error 2025-09-12 20:04:07 +02:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra Fix bigfont characters with dark pixels 2025-09-08 02:59:16 -03:00
wadsrc_lights fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Fix appimage recipe 2025-09-19 00:12:50 -04:00
CMakeLists.txt Disable building example code 2025-08-26 23:22:53 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2025-02-28 02:38:42 -05:00
SECURITY.md Create SECURITY.md 2025-07-30 02:55:41 -04:00
vcpkg.json ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources