vkdoom_m/src/common/rendering/hwrenderer/data
Professor Hastig 666a99f204 lightmode refactor
* make all legacy light modes except 'Doom' MAPINFO only. A CVAR still exists for testing but its value won't be saved to the config.
* user can only select between "performance', 'software' and 'vanilla'. 'performance' is the old 'Doom' mode which is still needed to speed things up on low end hardware.
* MAPINFO can not enforce any of the two software light modes, as low end users require the option to change this to the 'performance' setting. Selecting one will always revert to the user's light mode selection.
2023-07-17 22:50:05 +02:00
..
buffers.h IQM Support Implemented 2022-10-19 22:48:57 +02:00
flatvertices.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
flatvertices.h Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
hw_aabbtree.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_bonebuffer.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
hw_bonebuffer.h GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_cvars.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
hw_cvars.h lightmode refactor 2023-07-17 22:50:05 +02:00
hw_dynlightdata.h - backend update from Raze. 2022-01-11 17:19:16 +01:00
hw_levelmesh.h Some minor bug fixes 2022-06-22 07:55:19 +02:00
hw_lightbuffer.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
hw_lightbuffer.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
hw_modelvertexbuffer.cpp IQM Support Implemented 2022-10-19 22:48:57 +02:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
hw_shaderpatcher.cpp - changed shader loader to load only one shader at a time 2022-05-13 08:22:22 +02:00
hw_shaderpatcher.h - changed shader loader to load only one shader at a time 2022-05-13 08:22:22 +02:00
hw_shadowmap.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_shadowmap.h - Backend update from Raze. 2022-01-02 11:39:17 +01:00
hw_skydome.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_skydome.h Fix the discolored sky bug 2022-06-13 21:34:30 -04:00
hw_viewpointbuffer.cpp GLES: Fix first wipe 2023-01-29 20:03:05 +01:00
hw_viewpointbuffer.h Add missing include guards 2023-05-29 07:35:26 +02:00
hw_viewpointuniforms.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_vrmodes.cpp - reverted the license of the stereo3D code to BSD. 2022-01-02 11:41:32 +01:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00
renderqueue.h
shaderuniforms.h IQM Support Implemented 2022-10-19 22:48:57 +02:00