..
buffers.h
IQM Support Implemented
2022-10-19 22:48:57 +02:00
flatvertices.cpp
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-16 01:57:38 +08:00
flatvertices.h
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-16 01:57:38 +08:00
hw_aabbtree.cpp
- Backend update from Raze.
2022-10-25 07:02:45 +02:00
hw_aabbtree.h
- Backend update from Raze
2021-04-19 12:58:35 +02:00
hw_bonebuffer.cpp
- use uniform buffers for dynamic lights everywhere.
2023-02-18 12:22:26 +01:00
hw_bonebuffer.h
GLES: Added IQM bone support.
2022-11-13 21:19:54 +01:00
hw_clock.cpp
- removed all vid_fps offsetting.
2022-06-05 12:16:56 +02:00
hw_clock.h
- removed useless x86.h #include's
2021-02-06 15:01:08 +02:00
hw_cvars.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
hw_cvars.h
lightmode refactor
2023-07-17 22:50:05 +02:00
hw_dynlightdata.h
- backend update from Raze.
2022-01-11 17:19:16 +01:00
hw_levelmesh.h
Some minor bug fixes
2022-06-22 07:55:19 +02:00
hw_lightbuffer.cpp
- use uniform buffers for dynamic lights everywhere.
2023-02-18 12:22:26 +01:00
hw_lightbuffer.h
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
hw_modelvertexbuffer.cpp
IQM Support Implemented
2022-10-19 22:48:57 +02:00
hw_modelvertexbuffer.h
- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
2020-04-26 13:19:57 +02:00
hw_renderstate.h
- Backend update from Raze.
2022-12-18 16:19:18 +01:00
hw_shaderpatcher.cpp
- changed shader loader to load only one shader at a time
2022-05-13 08:22:22 +02:00
hw_shaderpatcher.h
- changed shader loader to load only one shader at a time
2022-05-13 08:22:22 +02:00
hw_shadowmap.cpp
- Backend update from Raze.
2022-10-25 07:02:45 +02:00
hw_shadowmap.h
- Backend update from Raze.
2022-01-02 11:39:17 +01:00
hw_skydome.cpp
- Backend update from Raze.
2022-10-25 07:02:45 +02:00
hw_skydome.h
Fix the discolored sky bug
2022-06-13 21:34:30 -04:00
hw_viewpointbuffer.cpp
GLES: Fix first wipe
2023-01-29 20:03:05 +01:00
hw_viewpointbuffer.h
Add missing include guards
2023-05-29 07:35:26 +02:00
hw_viewpointuniforms.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
hw_vrmodes.cpp
- reverted the license of the stereo3D code to BSD.
2022-01-02 11:41:32 +01:00
hw_vrmodes.h
Side By Side Letterbox Display mode ( #1255 )
2021-01-13 07:09:13 -05:00
renderqueue.h
shaderuniforms.h
IQM Support Implemented
2022-10-19 22:48:57 +02:00