vkdoom_m/src/swrenderer/things
2018-12-17 06:47:26 +01:00
..
r_decal.cpp - delay converting wall lightlevels to a shade until we hit the drawer 2018-12-17 06:47:26 +01:00
r_decal.h - delay converting wall lightlevels to a shade until we hit the drawer 2018-12-17 06:47:26 +01:00
r_model.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
r_model.h - use psprite renderstyle on HUD models 2018-11-29 00:01:16 +01:00
r_particle.cpp - move visibility calculation to LightVisibility 2018-12-17 05:10:26 +01:00
r_particle.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_playersprite.cpp - fix heretic light torch in software renderer and remove some code duplication 2018-12-17 06:13:00 +01:00
r_playersprite.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_sprite.cpp - move visibility calculation to LightVisibility 2018-12-17 05:10:26 +01:00
r_sprite.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_visiblesprite.cpp - fix heretic light torch in software renderer and remove some code duplication 2018-12-17 06:13:00 +01:00
r_visiblesprite.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_visiblespritelist.cpp - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
r_visiblespritelist.h - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
r_voxel.cpp - move visibility calculation to LightVisibility 2018-12-17 05:10:26 +01:00
r_voxel.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_wallsprite.cpp - fix heretic light torch in software renderer and remove some code duplication 2018-12-17 06:13:00 +01:00
r_wallsprite.h - everything compiles again. 2018-12-06 20:12:15 +01:00