| .. |
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r_decal.cpp
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- delay converting wall lightlevels to a shade until we hit the drawer
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2018-12-17 06:47:26 +01:00 |
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r_decal.h
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- delay converting wall lightlevels to a shade until we hit the drawer
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2018-12-17 06:47:26 +01:00 |
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r_model.cpp
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
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r_model.h
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- use psprite renderstyle on HUD models
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2018-11-29 00:01:16 +01:00 |
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r_particle.cpp
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- move visibility calculation to LightVisibility
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2018-12-17 05:10:26 +01:00 |
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r_particle.h
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- remove fake3D with structs and localize their usage instead of sharing global state
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2018-03-08 04:05:35 +01:00 |
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r_playersprite.cpp
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- fix heretic light torch in software renderer and remove some code duplication
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2018-12-17 06:13:00 +01:00 |
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r_playersprite.h
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- everything compiles again.
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2018-12-06 20:12:15 +01:00 |
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r_sprite.cpp
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- move visibility calculation to LightVisibility
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2018-12-17 05:10:26 +01:00 |
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r_sprite.h
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- remove fake3D with structs and localize their usage instead of sharing global state
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2018-03-08 04:05:35 +01:00 |
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r_visiblesprite.cpp
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- fix heretic light torch in software renderer and remove some code duplication
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2018-12-17 06:13:00 +01:00 |
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r_visiblesprite.h
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- everything compiles again.
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2018-12-06 20:12:15 +01:00 |
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r_visiblespritelist.cpp
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- enable model rendering in the software renderer
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2018-06-09 12:29:33 +02:00 |
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r_visiblespritelist.h
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- fix translucent walls when r_models is enabled
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2018-05-06 02:54:03 +02:00 |
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r_voxel.cpp
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- move visibility calculation to LightVisibility
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2018-12-17 05:10:26 +01:00 |
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r_voxel.h
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- remove fake3D with structs and localize their usage instead of sharing global state
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2018-03-08 04:05:35 +01:00 |
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r_wallsprite.cpp
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- fix heretic light torch in software renderer and remove some code duplication
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2018-12-17 06:13:00 +01:00 |
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r_wallsprite.h
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- everything compiles again.
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2018-12-06 20:12:15 +01:00 |