- In order to get reliable results the empty border around scaled sprites must be the same scale as the sprite (i.e. 2 pixels for 2x scale and 4 pixels for 4x scale.) |
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|---|---|---|
| .. | ||
| gl_bsp.cpp | ||
| gl_clipper.cpp | ||
| gl_clipper.h | ||
| gl_decal.cpp | ||
| gl_drawinfo.cpp | ||
| gl_drawinfo.h | ||
| gl_fakeflat.cpp | ||
| gl_flats.cpp | ||
| gl_portal.cpp | ||
| gl_portal.h | ||
| gl_renderhacks.cpp | ||
| gl_scene.cpp | ||
| gl_sky.cpp | ||
| gl_skydome.cpp | ||
| gl_sprite.cpp | ||
| gl_spritelight.cpp | ||
| gl_vertex.cpp | ||
| gl_wall.h | ||
| gl_walls.cpp | ||
| gl_walls_draw.cpp | ||
| gl_weapon.cpp | ||